TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. FR = funghiribramis (3 storey mushroom) Walk through the gate and the door ahead will open as you approach. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. It's a digital key that allows you to download We Were Here Together directly to PC from the official Platforms. The player in the hall presses the button once. Thats the same that you can find inside the house. VAT included in all prices where applicable. In the comments section, Chloe may have confirmed that she and Shayne are no longer together. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. Head to the right and use the amber switch on the wall. While in one of the rooms there is a lever for supplying a red flame, and in the other two levers for yellow and blue. Giving PB, Place PB back into the mixer along with the yellow vial with the carrot (OX) this gives us a yellow vial with a blue carrot (AM). Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. You can see in front of the map two levers that are responsible for the coordinates. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. On the pedestal near the stairs there is a spherical purple device, it glows when the first player approaches certain crystals. The red arrow on the compass points north. Relay what color you see to the Librarian, note that the answer is the color that is SPELLED OUT, not the color of the letters. When you find yourself trapped in different parts of the sinister Castle Rock, you will only have your walkie-talkies and your wits to figure out how to escape. In both hallways knights stand in front of colored curtains. Each player start in different locations, each of which has the image of a chessboard. Be sure that the person who doesn't get this achievement on the first playthrough starts the game and invites the other on playthrough 2 or 3 so you both get this achievement: As the Explorer, Turn left and walk to the other side of the room. The last lever can be found behind the door on the left. Move the Black Knight (back row of pieces, 2nd from the left) to the right of the black pawn in front of it (down two spaces, right one space). Once the gas is filled up take the pipes. Below is a map of the maze: Here is the outline of what we are accomplishing in the dungeon: Here are in-depth instructions for completing the dungeon for people who would like them (if not, then skip to the end of the puzzle explanation): It is recommended you read ahead, as your vision becomes obscured the longer it takes you to complete this next puzzle, followed by death after a few minutes. You see now an old, broken mine with a lot of wodden elevators. At the top head left and down some different stairs and into the room. His curtain is blue. Turn left, walk across the . Whilst the solutions are fresh in your memory replay the final chapter this time Player 2 sacrifices themselves. Be care, this riddle is limited in time. Head back to the rack rotate it to refresh its contents and pick up another blue bottle with the blue plant (DL). Two players are trapped inside an abandoned castle, with Player One confined to . Player 1 pick up the red and green fuse and take it to coil the to the left of the fuses. Pick it up. If you want the solution, it is: red/green, blue, (yellow/green), yellow, (red/blue), blue/blue. He leaves it and goes back to the elevator with dynamite. Once player 2 has the first solution ready Player 1 can turn the valve to begin the puzzle. The newest game in the series, We Were Here Together, is easily twice the size of the previous two games both in length and production value. These cookies do not store any personal information. Lnge 12.35 m 12.35 m Player 1 pour and pick up a bucket of each of the three fluorescent liquids. Our first mission is to find 5 valves to open all doors around the house. Posted at 12:56 PM, Feb 28, 2023. and last updated 5:40 AM, Mar 01, 2023. Player 1 picks up the red and green fuse and take it to coil the to the left of the fuses. Eventually we want to create the Soulstone. P1 goes into the passage to the left, and N2 closes it by pulling the red lever on the right. Place the blue plant with mushrooms and the blue pant with angel wings into the mixer pull the lever to get a blue liquid in a bottle. Can you ever truly escape?https://store.steampowered.com/app/1341290/We_Were_Here_Forever/. And the player near the car pulls the lever with the number 8. On a more technical note, We Were Here Together looks fantastic. Get into the pickaxe lift and press go up once. P1 goes to the blue lever. Turn off the yellow lever and turn on the blue. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. Hope that helps! Once done click on the door of the vehicle to get in, player 1 head back to the garage and also click on the door to get in. They are combined. We need to input 6 L of fuel into our vehicle so hit the lever labelled 7 on both of the vats. Walk down it and there will be a locked door with a color written above it. Third space straight pipe rotate once right connecting left and right. This video contains all the entire game, and all puzzle solutions.Thanks to my co-op partner LoveBoatGopher.Steam Community Guide that was instrumental in helping create this video: https://steamcommunity.com/sharedfiles/filedetails/?id=857921986Support Maka91Productions on Patreon -- https://www.patreon.com/maka91productionsAdditional Credits: CultGamerAlliance, Camran Riaz, MclovinLegend, NoblestSteed, Inferno21, hamadriano, ElDylto1612, \u0026 BulletMastery. This trophy unlocks for choosing to sacrifice yourself. Please refer to Mixed Feelings for more information. Exit the lift and head along the path to get back on top of the dynamite lift. ZYM&GCaesarWe Were Here Together. The player who placed the weapons do the following. The symbols below indicate the types of pipes and their location in the slots. Complete the other puzzle by repeating this process until you have all 5. First space curved pipe connecting left and down. Platform: PS4 Release: 2/9/2021 Publisher: TMG Studios B.V. Genre: Adventure, Unique, Puzzle Voice: English Screen Languages: English To play this game on PS5, your system may need to be updated to the latest system software. As the Explorer, a door will open in your room. This website uses cookies to improve your experience while you navigate through the website. When you light up the three lights, look on the left side of the generator for a crank you can interact with to progress with this puzzle. In "1 floor" above elevator is lever. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. DETAILS REVIEWS MORE For this chapter we will have to solve six quick puzzles to pick up six books which we need to write a password. It is only visible to you. Repeat this process again. You missed quite a few lightswitches. The player of the two-lever room must go to the empty fountain and go down the stairs to turn the valve, which will launch the puzzle. blue knight has to spin 3 times to be in the right position (facing back). For this puzzle Player 1 and 2 have to work together using the pipes to make the correct coloured gas and direct it to the correct gas canister in Player 1s room using the pipes and rotating them. Exit out the lift and head right all the way to the dinosaur skull lift. However if you play as the librarian and you pull the lever on the second floor it brings the chandelier which you can then jump onto and it will slowly . Completing this puzzle. Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. Player 1 will press the right button and a radio frequency in blue will appear on their monitor, they now must describe the wave to Player 2 to match the radio pattern by increasing/decreasing the radio-wave size and frequency by using the four arrow buttons in the radio room. Escaped from the Dungeon ..and the dragon. Another two pipes are on the bookcase at the back. Your email address will not be published. Player 2 head down the stairs, pick up the candle from on top of the small bookcase and then crouch and go through the hole. Player 1 Continue along and go down some steps on the right immediately on the floor on the left is a pipe. Each leaver open only gates with the same color. We Were Here - 100% Full Game Walkthrough - All Achievements (FREE w/ GAMES WITH GOLD) + Puzzle Solutions Guide (Perfect Play)Buy We Were Here: https://tinyu. DL = delphologiscate (angry flower) On Player 2s wall an electrical grid shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the Tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil. Facing the green lever, turn left and you will notice a staircase on the right wall. Player 2 head up the stairs and through the door that was previously blocked. The left lever moves the left/right and the right lever up/down. Once there the players must use the two levers to input the coordinates onto the map. I love puzzle games, and I have read and re-read multiple times over and over and this description makes no sense what so ever. The player on the bridge goes on it successively stepping on each sign. Player 1 unlocks Equivalent ExchangePlayer 2 unlocks Mixed Feelings. When you come to your first left turn, take it and pull the blue lever in this room. The player in the corridors must turn the knights lever with the yellow curtain. 3. We Were Here Together Total Mayhem Games Action & adventure Other Puzzle & trivia TEEN Violence Users Interact Online multiplayer on console requires Xbox subscription (sold separately). Player 2 can stop it rotating by using a red cog or taking away one of the moving cogs. I will specify when the Librarian is getting instructions as well as putting the specification in bold so it's harder to miss. This walkthrough is the property of TrueAchievements.com. If you believe your item has been removed by mistake, please contact, This item is incompatible with We Were Here Too. After that, a box will open on the second floor of both rooms in the corner. Weapons and shields must be arranged based on the tips that are written on the tablets. This item has been removed from the community because it violates Steam Community & Content Guidelines. One combines two components into one, the second disconnects one component into two, and the third is needed to connect the 3 components that are indicated below the stone in the table (OH, OT, PF). P1 goes back along the same path, asking P2 to pull the blue lever. The player on the left side enters the dynamite elevator from his side and goes down 2 times, lifting the same elevator on the right. After that, we change the pipes in the slots. If the player in the cave correctly placed the characters, then the player on the bridge will not have difficulty passing the bridge to the end. Still as Player 2, head along the short path to the pickaxe lift. The bridge is built with the correct arrangement of characters one after another. ZYM35. The goal is to find 6 books hidden throughout the room. Valve 2 (cross) is in the room to the right, which is the radio room. With these buttons, he must build that wave, which the player on top of it is shown in a different color. We Were Here is the pilot episode in a series of cooperative standalone puzzle adventures. Place the yellow fish head and the plant with three long grapes in the mixer and pull the lever to get the red liquid in a bottle pick it up. . This is also not an achievement-based guide. Move the White Queen (back row of pieces, 5th space from the left and is the tallest piece) diagonally to the left two spaces. The second playthrough should start with the person who did not receive the "Everything is Better With Friends" achievement. basically the guy in the laboratory has to combine the potions together based off the guy in the church's blackboard. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/id/LukeAllstar, https://steamcommunity.com/id/JohnDoctorSmith, Two players first approach two elevators (, Next, the player on the right steps onto the elevator with the, The player on the right goes along the roof of the elevator further on and turns left to this elevator and takes him, The player on the left lifts the elevator with, The player on the left side goes to the elevator with the, The player in the corridors must turn the knight's lever with the, The player in the hall presses the button, The player in the corridors runs to the other side and turns the knight's lever with the. @Yoel the player below left a kind comment.? Plant the long yellow runner beans seeds and use the dark green liquid on it. Go to the kegs (barrels) and take 3 yellow cups of liquid. The co-ordinates to solve the next puzzle. This defaults to your Review Score Setting. Player in the corridors can change which way the knights spin (except blue knight whose lever is broken). Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. After execution, a box with a book will open under the ball. In the second space place the left facing curved pipe facing and rotate to connect left and up. Head around the planters and around the corner and youll come to a mine cart which is how well be passing the items between the two players. Head around the back and pick up a different packet of seeds next to a small cart on the floor. Move off the bridge up the stairs and spin the wheel at the top to secure the bridge. The released player will find a hall in which there are 4 of the same statues of knights infrront of colored curtains. Turn right, walk up the stairs and follow the right wall. The player below will have four buttons. Urge trovare una soluzione che salvaguardi l'unit del paese. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is a safe area. Pull the blue lever again. Place the white liquid in a bottle with the purple squid like plant pull the lever to get green liquid in a bottle. Help us fix it by posting in its. Commentdocument.getElementById("comment").setAttribute( "id", "a445037105eeee3a417697593f23f1b0" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Go out of your room and find your friend. clttf 1.9 1 2:30:54 B62 (We were here too + 539 0 44:18 Communicate with Player 2 telling them the symbol on the tile. Player 1 head to the turnstile and use it. Please refer to Water you waiting for for more information. In Player 1s room is each scientific name with their abbreviation so its a combination of matching the image to the name to the abbreviation to whether its needed or not. Use it and go to your left and in a tunnel is a blue switch, pull it. Player two should walk around the stairs to find the knight that is newly illuminated if it has a yellow banner behind it then pull the lever and player 1 will return to the button and press it once.